Korea-based AVA push New features, support NVIDIA 3D Technology

Posted by – March 26, 2010

South Korea Redduck developed “Battlefield of the King” (AVA) updates the optimized version of 3D, making it the world’s first use of 3D optimization techniques for FPS online games.

“Battlefield of the King” is a South Korean Redduck development of FPS online games, using the U.S. EPIC’s Unreal3 engine. Unreal3 engine is an expensive physics engine, you can show the surface texture, and tend to the real movement. But also can show the true picture quality, at present one of the world’s highest level of the engine.

With this update, all using the NVIDIA 3D version of the player can adjust the game settings to experience the 3D FPS fun. In particular, firearms aiming point, UI, all kinds of signs are processed using the 3D technology, eliminating the visual inconvenience, allowing the player to experience a more vivid battlefield.

With the 3D film “Affan up” in the worldwide prevalence, everyone is concerned about the degree of 3D stereoscopic technology is also higher than ever before. “Battlefield of the King” is the response to this trend, in the FPS gaming industry pioneered the use of 3D technology.

Sina Games _ Korea AVA to push new features to support NVIDIA 3D Technology

A man’s world

Sina Games _ Korea AVA to push new features to support NVIDIA 3D Technology

Wolf

Sina Games _ Korea AVA to push new features to support NVIDIA 3D Technology

Forward

Sina Games _ Korea AVA to push new features to support NVIDIA 3D Technology

Missile

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